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Weekly Release Update

1.1.0 | The Refinement Update

by Garrett Goodwin

Time Period: 10/26/22 - 11/4/22

Upturn

Content:

• About Page: I've added an "About" page to the main menu, where you can learn more about the game, its assets, and me. I've also included a special thanks section where I can acknowledge and give credit to the playtesters and people who inspired me.
• Redesigned Settings Page: I've revamped the settings page to make it more user-friendly and consistent with the layout of the "About" page. I've also made it less intrusive by reducing its size and scale.
• Ready Up for Matches: You can now ready up for matches when in a room. Once all players have readied up, the match will begin automatically.
• Player Usernames and Count: I've added the ability to see all other player's usernames via the board in the in-game waiting room scene. The usernames turn white when the player with the associated name readies up. I've also added a player count text element to the board to indicate how many players are currently in the room.
• New Map: I've added a new map called "Tundra" and plan to add more structures and details to it, including player teleporters located on each of the islands.
• Game Match End Case: I've added a match end case, whereby upon a player obtaining 25 kills, the match is ended, and this player is deemed the winner. In the future, I plan to allow the host player to set the end kill case count.
• In-Room Waiting Area: I've added an "in-room waiting area" scene where players can move around while waiting for a match to start, and the host can specify the upcoming match game settings. I plan to add a customization area in which players can change their character's appearance before a match begins in this scene.

Bug Fixes:

• Fixed an issue where players could die twice from a spear or bow.
• Resolved a bug with projectile weapons where the reloading time could be bypassed.
• Spear stabs now always deal damage as intended.
• All weapon sounds are now 3D for a more immersive experience.
• Teleporters now instantly transport players upon entering them.
• Projectiles from guns will no longer be blocked by water.
• Dead players will no longer produce water splash sound effects when jumping in the water.

Known Issues:

If you encounter any problems or glitches while playing the game, don't hesitate to reach out to me. You can find a list of known issues that we're actively working on in this constantly updated document:
https://docs.google.com/document/d/1xs2gcoQ6dmB1XZZemMx1P81RYA0bCOvP6UiemaBHtr8/edit?usp=sharing

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